About
I build more than 3D models. I build worlds that people step inside.
I help teams turn concepts into immersive, real-time 3D experiences that perform flawlessly on VR and AR hardware. My focus is training and simulation for industrial, pharmaceutical and medical settings, where the experience has to be dependable on the headset it ships on, not just impressive in a render.
My workflow bridges the gap between high-fidelity art and optimised, game-ready performance. I use Blender for precision modelling and clean UVs, Substance Painter and Designer for intelligent PBR texturing, and Unity to bring interactive environments to life. I do not just send .fbx files: prefabs, materials and lighting arrive set up and ready to build.
I take pride in clean project management, regular progress updates, and delivering work that exceeds expectations.