Enterprise XR — Training & Simulation
Immersive training experiences that run flawlessly on standalone headsets.
VR and AR training simulations for industrial, pharmaceutical and medical clients, engineered to hold 60+ FPS on Meta Quest 3.
- Target hardware
- Meta Quest 3, standalone
- Frame budget
- 60+ FPS · 13.9 ms at 72 Hz
- Pipeline
- Blender → Substance → Unity
- Delivery
- Prefabs, materials, lighting — not just .fbx
Selected work
All workHow I work
Built for the headset first
Every asset is authored against a frame budget: 60+ FPS on a standalone Quest 3, with poly counts, draw calls and texture memory tracked from the first blockout rather than fixed at the end.
Art to engine, end to end
Precision modelling and clean UVs in Blender, PBR texturing in Substance Painter and Designer, then full Unity integration: prefabs, materials and lighting set up and handed over ready to build, not a folder of .fbx files.
Made for regulated environments
Training and simulation for industrial, pharmaceutical and medical settings, delivered under NDA with clean project management and regular progress updates.
Have a project in mind?
Send me the concept and I will reply within 24 hours with initial thoughts on how to bring it to life.
